K 10 svn:author V 5 edwin K 8 svn:date V 27 2004-12-26T22:08:06.000000Z K 7 svn:log V 905 Update to version 0.11.5 I was working and fixing some of the bug some people reported to me. This includes some problem which made it almost impossible to run the game in Local Networks.. a incident in the code made it that direct connections wasn't working and people behind a firewall could play without any problems.. Changes: - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right. END