K 10 svn:author V 5 danfe K 8 svn:date V 27 2017-08-03T11:19:24.293111Z K 7 svn:log V 748 Update of LLVM components in -head to version 5.0.0 apparently had broken OpenTTD due to a conflict of ``type'' being defined (differently) and used in both libc++ and the game itself: In file included from /usr/include/c++/v1/math.h:310: /usr/include/c++/v1/limits:234:95: error: member reference base type 'int' is not a structure or union _LIBCPP_INLINE_VISIBILITY static _LIBCPP_CONSTEXPR type signaling_NaN() _NOEXCEPT {return type(0);} .../openttd-1.7.1/src/3rdparty/squirrel/squirrel/sqobject.h:99:25: note: expanded from macro 'type' #define type(obj) ((obj)._type) Mend the problem by #includ'ing prior to Squirrel's (programming language OpenTTD uses internally for scripting). Reported by: pkg-fallout END