DELTA 324744 120999 689 SVNcT=SZ+F&a5i[zUJ0F9b0h}v\m\/nq-Ix^VoXY3f&MngZ(p> dP(6sxkӤp^w^B֛[io,+J̶d+2ɶdk]kh['~5];푑ӑ`lLLxęǜ폚^~鷤3Lkkh4=YH{U;E)Tun)D>&9d% K!<<^&G}A"++6JV0MmI3n*XF|˙zȼbcn[6\1dQlפ̲JR*ҡ pe<< .I#=nM Y)A\EJbe|GI 0rlhݞqc;0!&97oU\giL^;sfh" &<42$3Ǖ8+s lghi@fvm﷊6MkdfO<ތɛ_!_m =fHB謈hC$c}LIJApn 0yz^YMLq5tloemawas3R7!aB ~Y <ޮӋ@)-9R~T0)4f?ܲG/b-iFvET8⼞b{5: v'_w`Ba# p6:V0327)>5 # $FreeBSD$IOQ3= SERVER GAMELIBS .include "${MASTERDIR}/Makefile" ENDREP DELTA 271362 254 544 SVNo I)3/| @kV:G# Created by: alepulver # $FreeBSD$ PORTNAME= iourbanterror PORTVERSION= ${GAMEVERSION}.g${GITREVISION} PORTEPOCH= 1 CATEGORIES= games DISTNAME= ioquake3-devel-GIT${GITMASTERDIR= ${.CURDIR}/../ioquake3-devel DISTINFO_FILE= ${.CURDIR}/../ioquake3-devel/distinfo IOQ3?= CLIENT DLRENDERER OPUS OPENGL2 # The docs belong to ioquake3 OPTIONS_EXCLUDE= DOCS GAMEVERSION= 4.2.014 Q3ENGINEVER= GIT${GITREVISION}+${GAMEVERSION}post-patch:${MASTERDIR}/Makefile" ENDREP DELTA SVN{m{{x^VQoH~bJ̱ k NS%͹U{R䋀]: чwwPMOU7732M,aƢ8 #4Sf,฀e<&`8#?2B/`9MRg0tӤʷ{= Mp.khX'aI>~uao?dZCCΪ]^b)}.>=?x,g+.T&-]f~[&֏UyCϰل4-5 T3~S0u?,=4Z˅FO#9@ڨYu<:{[ hPAd`%$g0|&Lhա~n|B ̵u7jߡͲ7a< !}2G|a3#W*`fSQB .$a_YY\Z!-?.zV xv pG„G1N]nkPm+_j{j}'u9J/x&# pƪRȱ衊tG -0/\@v' P Fz\vԗ(]zҵ٪tgϔeɞܹtC0+Ʈ\5mswaH xo,KVq,rh`GUvrtm3q:S洎"JuۉEjT) uP 0am[v~#/cxs Yv4\]z^Z{da4{vXMӯmC 鞬z 2.Ӻ'AS!ZğV |z5e*0 $ g`i:I{9 eZ7ۿ mM ߨ?8ء] y/KENDREP DELTA 165153 99 471 SVNFShould the game have trouble meeting com_maxfps, which would result in less effective strafe jumping, set com_busywait 1 to restore the old behaviour. ENDREP DELTA 296922 6628 395 SVNzZBY# Created by: Dominic Fandrey # $FreeBSD$IOQ3= SERVER .include "${MASTERDIR}/Makefile" ENDREP DELTA 296922 7036 436 SVNO{ d4JDx^Rj@|~ ~ȅSTVH]"]]Z A;3{f̠s!9S<17s ^57ĜKrPHbvu'˘k|5:>qj;y6 S7g9~ǩޖ95䙔3BƧiS M%JHi%gUw[ \p(x|lĹw[F#7PDKVmEXgib^ teLg&9$4N籟Qgk/ϋ3|8h]CƣD@t(stuwac"pVlEpNpUJJeeQq^4jSspAй"m{}}f=bv 2$Gu